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An archaeologist should unearth legends, not bring them back to life. From the moment that a creature made of clay destroys his equipment, Stenn Gremm has crossed that line. He finds himself on the run on a medieval planet where his technology has been rendered useless and ancient legends are reawakening. His guide Gilwyr teaches him swordsmanship and court intrigue while his mentor Ox instructs him in the old lore, but Stenn must find the strength within himself to see it through. As much as the scientist inside rejects the notion, he must learn to wield magic.
Readers have called this a cross between Star Trek and Lord of the Rings, as well as a tale of self-discovery, set in a journey through a fantastic land. All legends have a kernel of truth, but the full story can be surprisingly different. |