It all began with an artifact:
an enigmatic red gem that held the voice of Jonan Gremm. Four hundred years after Jonan mysteriously vanished, archaeologist Stenn Gremm tracks that artifact to its planet of origin, a planet where technology is myth and myths are real. He is forced to embrace a world that he would have called impossible — until he lost all of his modern augments and equipment to a creature that shouldn’t exist.
Stenn must travel by foot across the face of this world, in the company of a prince, a swordswoman, and a soldier to find answers in the ruins of civilizations stranger than he had imagined. He will have to learn to use knife, sword, and wits to survive as a chapter out of legend replays itself. Stenn and his companions must infiltrate the citadel of the warlock who once devastated this land, to prevent the release of an ancient evil. He may even have to learn to use magic.
Sellenria reminds us to look beneath the surface of history and legends. Sometimes we have a role to play in them; sometimes we must transcend our roles.